CONTECSI - International Conference on Information Systems and Technology Management - ISSN 2448-1041, 10th CONTECSI - International Conference on Information Systems and Technology Management

Tamanho da fonte: 
Virtual and reality: the numerical boundaries. Analyse of two interactive and total immersive devices with headset (360° vision).
Evelyne Lombardo, Serge Agostinelli, Marielle Metge, Stéphane Brosia

Última alteração: 2015-02-25

Resumo


Virtual and reality: the numerical boundaries.

Analyse of two interactive and total immersive devices with headset (360° vision).

 

Abstract

The aim of this article is to reflect on the notion of a boundary as a tool to establish correspondences between the artificial situations that only really exist in the doings of an individual and the manner in which one represents the real world through tangible situations, be they symbolic or tangible. Our study analyzes two 3D interactive and total immersive devices and the boundaries between reality and virtual in an organization. For this, we study the numerical boundaries by analysing two interactive; total immersive in synthesizes images devices with a 360° view of the environment.

 

Keywords: numerical boundaries, total immersive and interactive devices in synthesizes images


Palavras-chave


Keywords: numerical boundaries, total immersive and interactive devices in synthesizes images